Cute and original idea, with heaps of charm and little additions here and there that are so cool, like the terminology "dose 1" etc.
Game skews hard a little bit in places, but importantly not frustratingly so (however lindslay mode is appreciated for a time-poor marker). The improved attack range seems to have made the game easier too which in my mind is a good thing.
That music is going to be in my head all day, I love it.
Getting punted by the uvula of death is hilarious.
I like the mechanic of requiring a certain number of enemies to be killed, which tripped me up once in testing, and the mechanic of interacting with the previous dead player character. These neat little additions add a bit of interest to the game.
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Cute and original idea, with heaps of charm and little additions here and there that are so cool, like the terminology "dose 1" etc.
Game skews hard a little bit in places, but importantly not frustratingly so (however lindslay mode is appreciated for a time-poor marker). The improved attack range seems to have made the game easier too which in my mind is a good thing.
That music is going to be in my head all day, I love it.
Getting punted by the uvula of death is hilarious.
I like the mechanic of requiring a certain number of enemies to be killed, which tripped me up once in testing, and the mechanic of interacting with the previous dead player character. These neat little additions add a bit of interest to the game.
Fantastic documentation with JIFFS yes