This game was designed and created according to an assignment specification in KIT109 Gaming Fundamentals at The University of Tasmania.


In Ampi The Antibiotic you play as Ampi; an antibiotic with a mission to journey through the body and rid your host of both good and bad bacteria alike by spewing your toxic insides on them, in a fast-paced platformer filled with puzzles and traps.

Controls

Controllers supported in Google Chrome. Safari on MacOS does not have controller support.

Input DeviceKeyboardXboxPlaystationNintendo
MoveA,D, or ArrowsLeft Joystick or DPadLeft Joystick or DPadLeft Joystick or DPad
JumpSpaceACrossB
SprintLeft ShiftXCircle Y
AttackHBSquareA
Rotate L (Level 2 only)QL ShoulderL1L
Rotate R (Level 2 only)ER ShoulderR1R
GodmodeLViewOptions-
PauseEscapeMenuStart+

Basic Gameplay:

The main character (Ampi) can run left or right, jump, and spew her toxic insides on her enemies. Hold the jump button to jump higher, or just simply press it for a shorter jump.

The goal is to kill a target number of bacteria on each level while doing your best not to let Ampi die. If Ampi runs out of health and dies, that’s okay! Antibiotics rarely cure a patient in one dose so more Ampi’s will line up to replace the one that is lost. All of your progress in the level will be retained on death, so you won’t have to go back and kill the same bacteria all over again. You can collect more ammo or health from any Ampi corpses you leave behind. You can also get more ammo after defeating a bacteria.

Once you have defeated the target number of bacteria all you need to do is complete the level! Watch out for traps though, like the Uvula of Death!

Make your way through the mouth, down the throat, and past the stomach to complete this prototype and cure the patient (for now).

Credits
Christmas Synth  - 3xBlast 
https://opengameart.org/content/happy-synths-loop-with-slight-christmas-feeling
Beeps & Synths - 3xBlast
https://opengameart.org/content/bleeps-and-synths
Syncopika - Copycat
https://opengameart.org/content/copycat
Hitting in a face (player hit sound) - florianreichelt
https://freesound.org/people/florianreichelt/sounds/460509/
Parts of player controller script modified from script by Jonas Tyroller
https://www.youtube.com/watch?v=vFsJIrm2btU&t=10s
Parallax script modified version of script by Adam Younis
https://www.youtube.com/watch?v=tMXgLBwtsvI
Frijole-Regular Font
https://fonts.google.com/specimen/Frijole?query=frij
BubblegumSans-Regular Font
https://fonts.google.com/specimen/Bubblegum+Sans?query=Bubblegum

Development log

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Comments

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Cute and original idea, with heaps of charm and little additions here and there that are so cool, like the terminology "dose 1" etc. 

Game skews hard a little bit in places, but importantly not frustratingly so (however lindslay mode is appreciated for a time-poor marker). The improved attack range seems to have made the game easier too which in my mind is a good thing.

That music is going to be in my head all day, I love it.

Getting punted by the uvula of death is hilarious.

I like the mechanic of requiring a certain number of enemies to be killed, which tripped me up once in testing, and the mechanic of interacting with the previous dead player character. These neat little additions add a bit of interest to the game.

Fantastic documentation with JIFFS yes